Sketch Constraints

Sketch Constraints

When you are editing a Sketch entity on page 172, some constraints inferred at the time you created the entity are recomputed to aid in editing the entity. See Sketch Inferencing on page 162 to learn more about the types of inferences. These temporary constraints work together, so that editing one entity can affect many other entities. The following list… More

Sketch Inferencing

Sketch Inferencing

Introduction While you are in the process of creating a new entity, your active Sketch Creation command picks up certain inferences to aid you in creating your entity more accurately. For example, you can precisely connect one line to another. Inferences may also be detected when editing Sketch entities. Note: Some inferences produce temporary constraints that are only available when… More

Sketch Fillet

Sketch Fillet

Click the Sketch Fillet command button on the ribbon to activate the Sketch Fillet command. If there is no Sketch Plane currently active, you are prompted to select one. With this command, you can create fillets between two intersecting lines, two parallel lines, a line and a circular arc that intersect, and two circular arcs that intersect. Fillets cant be… More

Polygon Creation

Polygon Creation

Click the Polygon command button on the ribbon to activate the Polygon command in the Inscribed mode. If there is no Sketch Plane on page 138 currently active, you are prompted to select one. You can also define a Polygon in other ways by picking any one of the drop-down options on the command button. ■ Inscribed Polygon: Define the… More

Circle Creation

Circle Creation

Click the Circle command button on the ribbon to activate the Circle command in the Center-Radius mode. If there is no Sketch Plane on page 138 currently active, you are prompted to select one. You can also define a Circle in other ways by picking any one of the drop-down options on the command button. ■ Center-Radius Circle: Define a… More

Spline Creation

Spline Creation

Click the Spline command button on the ribbon to activate the Spline command. If there is no Sketch Plane on page 138 currently active, you are prompted to select one. When you activate the Spline command, you can define fit points by clicking the mouse, or by typing the values into the Heads-Up Display (HUD) text boxes. This helps you… More

Line Arc Segment Creation

Line/Arc Segment Creation

Click the Line/Arc command button on the ribbon to activate the Sketch Line/Arc command. If there is no Sketch Plane on page 138 currently active, you are prompted to select one. When you activate the Line/Arc command, you can define points by clicking the mouse, or by typing the values into the Heads-Up Display (HUD) text boxes. When relevant, you… More

The Sketch Grid

The Sketch Grid

When a Sketch Plane on page 138is activated, a Sketch Grid is drawn that encompasses all the Sketch entities on the plane. The camera is updated automatically to look at the Sketch Plane. If there are no entities on the plane, the Grid assumes a default size. The Sketch Grid has two icons associated with it. The first is a… More

Draft Command

Draft Command

The Draft command in Inventor Fusion can be used to modify one or more component bodies by creating angled faces, with respect to a neutral plane. A primary goal of this command is to be used for creating molded parts – parts that are manufactured using an injection molding or metal casting process. Such parts usually have faces that are… More

Create Multiple Bodies

Create Multiple Bodies

The steps in this topic illustrate how to create a second body, starting with a Fusion document containing a single body, and create a second body. This example uses these Inventor Fusion capabilities: ■ Sketching Sketch on page 135 ■ Feature creation Features on page 177 Starting point: a design containing a single body, in the root component This is… More