Dimensions and Body Constraints

Dimensions and Body Constraints

Dimensions and Body Constraints are used to constrain the faces and edges of the model in certain ways while still allowing free-form Direct Manipulation of the model in other ways. Dimensions can be used to drive the model, or can be used as pure annotations (non-driving). For more information about dimensions as annotations, see Dimensions. Body constraints are used to… More

Find Features

Find Features

Find Features is also referred to as feature recognition. It is a process to extract design feature information from a solid model. Currently, Find Features supports: ■ Fillet ■ Hole ■ Chamfer ■ Extrude ■ Revolve ■ Patterns ■ Mirror The Find Features command adds features to the browser. The command does not modify the geometry of the body. Features… More

Pattern

Pattern

Pattern is a specialized feature which can create copies of geometry. The copied geometry can be arranged in a circular pattern on page 180 or a rectangular pattern on page 181. Each copy of the geometry is called an occurrence. Changes to any one occurrence will effect all other occurrences in the pattern, for example the modification done by operations such… More

Features

Features

This page describes the concept of “Features” in Inventor Fusion. A Feature in Inventor Fusion is essentially a collection of faces that represents a shape corresponding to a mechanical feature. Inventor Fusion uses the Direct Modeling paradigm as opposed to the Parametric Modeling paradigm used by Inventor. As a result, the concept of a Feature in Inventor Fusion is a… More

Locking Sketch Geometry

Locking Sketch Geometry

A Sketch entity can be locked by selecting it, right-clicking and picking the Lock/Unlock Geometry Option. It can be unlocked by selecting the menu item again. When an entity is locked, it is drawn in dark green. User-created edges are unlocked by default. Projected Geometry on page 157 is locked by default. Locking a curve does not automatically lock its… More

Editing a Sketch Entity

Editing a Sketch Entity

After creating a Sketch entity, you may wish to reposition it or edit its dimensions, or delete it. Selecting a Sketch Entity click a Sketch entity to select it.When an entity is selected you will see its dimensions. Note that selecting one edge of a polygon does not select the entire polygon. It will only select the edge. To select… More

Sketch Constraints

Sketch Constraints

When you are editing a Sketch entity on page 172, some constraints inferred at the time you created the entity are recomputed to aid in editing the entity. See Sketch Inferencing on page 162 to learn more about the types of inferences. These temporary constraints work together, so that editing one entity can affect many other entities. The following list… More

Sketch Inferencing

Sketch Inferencing

Introduction While you are in the process of creating a new entity, your active Sketch Creation command picks up certain inferences to aid you in creating your entity more accurately. For example, you can precisely connect one line to another. Inferences may also be detected when editing Sketch entities. Note: Some inferences produce temporary constraints that are only available when… More

Sketch Fillet

Sketch Fillet

Click the Sketch Fillet command button on the ribbon to activate the Sketch Fillet command. If there is no Sketch Plane currently active, you are prompted to select one. With this command, you can create fillets between two intersecting lines, two parallel lines, a line and a circular arc that intersect, and two circular arcs that intersect. Fillets cant be… More

Polygon Creation

Polygon Creation

Click the Polygon command button on the ribbon to activate the Polygon command in the Inscribed mode. If there is no Sketch Plane on page 138 currently active, you are prompted to select one. You can also define a Polygon in other ways by picking any one of the drop-down options on the command button. ■ Inscribed Polygon: Define the… More