Circle Creation

Circle Creation

Click the Circle command button on the ribbon to activate the Circle command in the Center-Radius mode. If there is no Sketch Plane on page 138 currently active, you are prompted to select one. You can also define a Circle in other ways by picking any one of the drop-down options on the command button. ■ Center-Radius Circle: Define a… More

Spline Creation

Spline Creation

Click the Spline command button on the ribbon to activate the Spline command. If there is no Sketch Plane on page 138 currently active, you are prompted to select one. When you activate the Spline command, you can define fit points by clicking the mouse, or by typing the values into the Heads-Up Display (HUD) text boxes. This helps you… More

Line Arc Segment Creation

Line/Arc Segment Creation

Click the Line/Arc command button on the ribbon to activate the Sketch Line/Arc command. If there is no Sketch Plane on page 138 currently active, you are prompted to select one. When you activate the Line/Arc command, you can define points by clicking the mouse, or by typing the values into the Heads-Up Display (HUD) text boxes. When relevant, you… More

The Sketch Grid

The Sketch Grid

When a Sketch Plane on page 138is activated, a Sketch Grid is drawn that encompasses all the Sketch entities on the plane. The camera is updated automatically to look at the Sketch Plane. If there are no entities on the plane, the Grid assumes a default size. The Sketch Grid has two icons associated with it. The first is a… More

Draft Command

Draft Command

The Draft command in Inventor Fusion can be used to modify one or more component bodies by creating angled faces, with respect to a neutral plane. A primary goal of this command is to be used for creating molded parts – parts that are manufactured using an injection molding or metal casting process. Such parts usually have faces that are… More

Create Multiple Bodies

Create Multiple Bodies

The steps in this topic illustrate how to create a second body, starting with a Fusion document containing a single body, and create a second body. This example uses these Inventor Fusion capabilities: ■ Sketching Sketch on page 135 ■ Feature creation Features on page 177 Starting point: a design containing a single body, in the root component This is… More

Create a Single Body

Create a Single Body

These steps illustrate how to start with an empty Fusion document, and create a single body in a simple design. This example uses these Inventor Fusion capabilities: ■ Sketching: Sketch on page 135 ■ Feature creation: Features on page 177 Starting point: An empty design This example begins with an empty design. This is the state when Fusion is first… More

Create 3D Models

Create 3D Models

This section describes some common techniques that are used in Inventor Fusion to create designs. It covers a wide range of modeling techniques that can be used to create and edit model geometry and components in an Inventor Fusion design. First, a few notes about the nature of an Inventor Fusion design. The following image is an example of a… More

Overview of SteeringWheels

Overview of SteeringWheels

SteeringWheels, also known as wheels, can save you time by combining many of the common navigation commands into a single interface. Wheels are specific to the context from which a model is being viewed. The following illustrations show the different wheels available: Full Wheels Mini Wheels Display and Use Wheels Pressing and dragging on a wedge of a wheel is… More

Overview of the ViewCube

Overview of the ViewCube

The ViewCube command is a persistent interface that you use to switch between standard and isometric views of your model. When you display the ViewCube command, it is shown in one of the corners of the window over the model in an inactive state. While the ViewCube command is inactive, it provides visual feedback about the current viewpoint of the… More