A Manipulator is a 3D command. It is usually an arrow, sphere, or ring that appears while a command is active. It sets the distance, angle, or direction of an operation, or for setting the location or size of a feature.
A Manipulator is a 3D command. It is usually an arrow, sphere, or ring that appears while a command is active. It sets the distance, angle, or direction of an operation, or for setting the location or size of a feature. Drag the manipulator to complete (or preview) the operation. The value that is set by dragging the manipulator can also be set in the ribbon or heads-up-display (HUD). When you release the manipulator, the corresponding value in the ribbon and HUD is updated. An active, selected manipulator appears yellow.
When two or more manipulators are displayed, the active manipulator is yellow. The inactive manipulator appears red or gray. When there are two or more manipulators associated with a command, press the Tab key to cycle from the current manipulator to the next one. This also activates the heads-up display (HUD) field associated with the manipulator (including those with multiple HUDs). You can measure on page 34 geometry using the dropdown next to any HUD. You can enter simple arithmetic expressions and mix units when you enter values into the HUD.
A manipulator that is used to set the location of a feature (such as the Hole Center Manipulator) displays blue when the location is constrained (concentric with another cylindrical feature or aligned with the midpoints of two edges, and so on). If you pause the cursor over a manipulator, a commandtip displays more information about the manipulator.
There are four basic manipulator types. The purpose of each varies by command. Some common examples are listed in the following table:
When using manipulators, you do not need to keep your cursor exactly on the 3D arrow. You can drag anywhere over empty graphics space. Many manipulators can also snap to other geometry on your model. While a manipulator is active, you can pause your cursor over the design and prompts appear over geometry that the manipulator can snap to.
The Marking Menu is a spatially arranged, in-canvas menu used for executing and completing (or canceling) commands. The contents of the marking menu change based on the context in which it is invoked.
The marking menu consists of eight wedges. Each wedge represents a command/operation. These commands are the seven frequently used commands and the eighth is a context menu which contains additional commands.
The default commands in the marking menu (context menu not shown) are:
1 Press Pull
4 Context Menu
5 Repeat Last Command
You can invoke and hide the marking menu through the following steps,
■ To start the marking menu, right-click or right mouse down
■ To close the marking menu, use the escape key, release the right mouse button when no marking menu item is preselected, or click the left mouse button when no item is selected.
You can hover (pause) the cursor over an item to see the commandtip for that command.
You can select an item from the marking menu through the following steps,
1 Invoke the marking menu (using either the right-click or holding the right mouse down).
2 Drag the cursor to the appropriate item.
3 Once the cursor is over the appropriate item, release the cursor and click the item.
The marking menu item for Move is highlighted and the commandtip for the highlighted item is shown.
An alternative technique to execute a command in the marking menu involves gesture behavior. This is useful when you are well conversant with the marking menu layout and need a faster way to execute commands. Hence before using gesture behavior, a little practice with the marking menu to develop some muscle memory (familiarity) around the layout of the marking menu is helpful.
A gesture consists of starting the marking menu (right mouse down), immediately dragging the cursor to the location of the intended marking menu wedge and releasing the right mouse button before the entire marking menu is displayed. If these operations are completed within 250 milliseconds, only the selected wedge is briefly displayed to confirm that the operation was performed.
Here are the steps for executing a gesture,
1 Start the marking menu (right mouse down).
2 Within 250 ms, drag the cursor in the direction of the wedge for the appropriate operation.
3 Release the right mouse button.
During the drag gesture, a trail is visible in the canvas, showing the cursor path. When you release the cursor, the selected wedge is displayed for a brief time span. The command corresponding to this wedge then gets executed.
Visible train while dragging cursor in a gesture movement
Marking menu wedge appears when cursor is released
The marking menu displays a context menu in its 4th wedge. After you invoke the marking menu, drag the cursor to the appropriate operation on the context menu. When you release the cursor, the operation is selected.
The contents of the context menu change based on the current context depending on,
■ Whether modeling mode/ sketch mode is on
■ Whether any entity is selected
Context menu in modeling mode
Context menu in sketching mode
Context menu for Face selection
Context menu for edge selection
The context menu has a default menu item, which varies depending on the context and selection. The default menu item appears in bold text. When you select the 4th wedge of the marking menu in a gesture movement, the default context menu item is invoked.
Primary Marking Menu Behavior when a Command is Active
When a command is active, certain items in the marking menu display a different behavior depending on the context. The 3rd wedge item which represents ‘Undo when executed outside a command, now assumes Cancel behavior within a command.
Item no. 3 represents ‘Cancel’ when in mid-command
Item no 3. represents Undo outside a command
When a command is executing and you select a different command, the current command is implicitly accepted if the input is valid. After this happens the new command is started. This technique can be utilized for quickly approving a command and ending it. The seventh wedge of the marking menu, which represents a Finish action when a command is active, is an easy way to do this. When you have provided the correct input for a command and wish to OK it, bring up marking menu and click the Finish item to implicitly OK the command and end it.
Item no 7. represents ‘Finish’ which can be used to commit an active command